It would be nice if you just had a pointer to a stack of ammo in the 2nd slot when you start the game. So yeah that kind of stuff needs some work. Grenade Launcher, same deal, only the first 3 shots do any damage then the game no longer registers the damage from it. The Spark Shot, only the first 7 shots do damage, after that, it's worthless.Ĭhaingun, after the first 100 shots, it's garbage. The Rocket Launchers first rocket will do damage, the rest won't and you'll look suspicious because it only ever fires 1 shot and then disappears but you'll still be hanging on to it. Super Weapons only do damage until their original clip is expended just like normal weapons and then they stop doing damage. I've had to discard Hand Grenades and Flash bangs and pick them back up again for them to take effect again, so it's kind of a nuisance. The only thing that doesn't do this is the molotov because of the fire effects damage over time. If you throw 3 of them back to back, the game will glitch and they will stop having any kind of effect. Grenades, Molotovs and Flashbangs will continue to work so long as you don't spam the ever living hell out of them. Infinite Melee Weapons, your weapons will never break so this is great for a character like Tyrone or even just for the 3rd part of the stage with the bio cores. Infinite Herbs works (Green, Blue, Yellow can all be spammed infinitely) So basically this script only works under certain conditions and they are as follows: I was able to circumvent this by hacking a stack of ammo so it would lock at 50 rounds before I started using this table. You need to make it so the guns can be reloaded because once the clip runs out all other damage output is nullified. The infinite items script is a mixed bag. Infinite Health doesn't even work online, you might as well just remove it. Yeah the infinite RP thing works no issues, I already had about 98 million RP or whatever but this locked my RP at 99 million and I was able to buy all the new cosmetics and upgrades no issues.